The live economy of MapleStory Classic World

Every Free Market sale, tracked since launch. Find the right price for anything, sell faster, and see how rich the world is.

ASK THE MARKETAny question, any language · drop a screenshot
ITEM INVENTORYFree Market prices · updated every 10 min
—▲ pricier ▼ cheaper
LIVE Mesos in Maple World right now ≈ $—
—new mesos every second 0created since you got here —Free Market sales today —mesos changed hands today
Since Classic World launched
+0%

Free Market prices, weighted by where the mesos actually flow, have doubled.

1M mesos at launch1,000,000
is worth today0
Explore every item
The Free Market entrance with its 22 rooms
under each room: the last item really sold there · gold tags are new trades as they land · sparks ≈ today's pace
Busiest room Room 1
Sales—
Mesos—

Live trades

connecting…

    Three stories

      Part 1

      Trade smarter

      Tools for your next trade: what to charge, what anything is worth, and what each upgrade adds.

      01

      Where and how to sell your item

      Search what you want to sell. You get the right price, how fast it sells at every price, where its buyers are, and who you're competing with, live from the market right now.

      1. Type the item you want to sell
      2. Get the price to list at and how fast it sells
      3. Drag the slider to try your own price
      PLAYER BOARD

      Characters for sale

      Players list characters here and buyers message them on Discord. Free to post with a Google sign-in. Listings stay up for 14 days.

      CHARACTER BOARD—

      Trades happen between players. Maple Inflation doesn't verify listings or handle payment. Never pay before you've seen the character, and know that buying or selling accounts may break the game's terms.

      02

      The Price Sky

      Every item on the market floats at its own height. The gold line is its launch price: what got pricier rises, what got cheaper sinks. Press play to watch the economy move, or click any item for its story.

      1. Pick a period: since launch, month, week or 24h
      2. Tap an item for its in-game info and price history
      3. Press ▶ to replay the economy since launch
      Launch
      —Index —
      03

      The Upgrade Index

      What every plus is worth. For each piece of gear we take its key stat (attack for weapons, LUK or DEX for accessories, defense for armor) and compare it to the most common copy with no extras.

      1. Pick a piece of gear on the left
      2. Each step is one more plus on its key stat
      3. Compare what +2, +4… actually sold for
      ——
      Best roll—
      SoldAsking price today+0 = the most common copy, no extras
      Part 2

      How the economy moves

      Why prices change, what the meso is worth in real money, and the economics nobody else computes.

      04

      A Two-Speed Economy

      The average hides the real story. What players buy to get stronger or look good is exploding. What everyone farms is getting cheaper.

      1. Three groups of items
      2. Each card shows how far its prices moved since launch
      The grinder's basket
      At launch
      Today
      By item type
      The typical item
      0%

      The median price change across all items, unweighted. This is how it feels to buy a random item. The headline index rises because the big money goes into scrolls and Cash Shop items.

      05

      The Meso vs. the Dollar

      Pets and Cash Shop utilities cost a fixed amount of real money, and players resell them on the Free Market for mesos. That gives a daily exchange rate between mesos and dollars.

      1. Tap or drag the chart
      2. See what 1M mesos was worth in dollars
      One dollar buys today
      0
      At launch: mesos
      ×0more mesos per dollar

      Mesos per $1

      Median of fixed-price Cash Shop items, 3-day window. Dashed lines mark official Nexon changes.

      06

      The Maple Economist

      Real-world economics, run on Maple World. Market mood, what an hour of grinding pays, whether scrolling beats buying, the best hour to sell, and how unequal the world really is. Every number is computed from real trades.

      1. Tap the gauge's days to replay the mood
      2. Slide the wage to your level
      3. Pick a weapon: forge or buy?
      Market mood

      Fear & Greed

      ——

      The Mapler minimum wage

      What an hour of grinding pays

      Level 30 · — —/hr —
      vs US federal minimum wage $7.25/hr

      Hours of grinding to afford…

        The scroll tax

        Forge it or buy it?

        — —

        Forge cost = buying a clean copy and scrolling it with the cheapest scroll tier, re-trying until you hit the target (Lesser 100%, Intermediate 60%, Greater 10%), selling the misses back at market.

        Launch-day time machine

        If you had put 1M mesos into…

        ——
        —

        Best since launch

          Worst since launch

            The trader's almanac

            How fast things sell

            —median time to sell
            —sell within 1 hour
            —until the market sells out

            Price it right: wait time by price vs market

            Golden hour: when listings sell fastest (your local time)

            Inequality

            The Maple Gini

            —Gini coefficient
            0 = everyone equal · 1 = one player has it all

            Cost of living by class

            Which job got pricier?

            Each class's basket: its gear, its weapon attack scrolls, glove scrolls and ammo, weighted by what players actually spend. Launch = 100.

            Terms of trade

            What your loot buys

            — less stuff for the same loot than on launch day

            07

            Where the Money Goes

            Each day, the share of all mesos traded that went into each type of item. Watch players' priorities shift.

            1. Tap or drag the chart
            2. See which item types the mesos went to
            Top 10 items by mesos traded

              Meso Index

              Part 3

              Maple World's money

              How many mesos exist, who has them, and which monsters drop the most.

              08

              How Much Money Exists

              Our estimate of every meso that has entered the Classic World economy since launch, and how it is split between players.

              1. The big number is our live estimate
              2. Slide to your level to see where you rank
              Mesos created since launch
              0
              Per character0
              Per day, avg.0
              Went through the FM0%
              The wealth pyramid

              3.5% of players created 36.5% of the money

              PlayersMesos created
              Your character
              Level30
              Mesos earned to get here
              Worth in launch mesos
              You're above
              Mesos per kill

              Every monster in the game

              42 player reports≈42 estimate by level

              Player and level data: ClassicRank · characters, active this week

              09

              Where the Money Drops

              Every kill pays twice: the mesos on the floor, and the drops you can sell. We priced every drop at today's Free Market price to find what's actually worth farming.

              1. Ranked by what one kill is worth
              2. Mesos plus the expected value of its drops
              Best value per kill
              MesosDrops (expected)
                Richest maps
                  Bosses
                  Treasure hunt

                  The most valuable things you can drop

                  Drop rates are estimates
                  How it's calculated

                  Source: every sale seen on the Classic World Free Market since October 7: sales of items by different sellers.

                  An item's price on a day: the median of that day's sales, per unit. Median, not average, so one crazy sale can't move anything.

                  The index: a direct Törnqvist price index, the method statistics agencies use. Every day is compared to launch (October 8–10 = 100) using a 3-day window. Each item is weighted by its share of mesos traded, averaged between launch and that day. Only items with at least 10 sales in both windows count.

                  Why direct, not chained: we also built a day-to-day chained index. Prices jumped so much in the first week that chaining inflated the result to +145%. The direct comparison and two cross-checks (Laspeyres and Paasche) all land close together.

                  The Price Sky: each item is compared to its own first three trading days (for items that appeared later, from the day they showed up). Icon size reflects mesos traded.

                  Meso vs. dollar: 1,000 NX = $1. For a fixed basket of Cash Shop items that have traded since launch, we divide the Free Market meso price by the NX price and take the median each day.

                  Upgrades: listings and recent sales with their stats. "+N" is the item's key stat above the most common value among clean copies. Solid bars are real sales; outlined bars are current asking prices. New sales are collected every minute, so this section grows every day.

                  "Mesos traded": the day's median price times units sold. It's money moving between players, not new money. Daily sales also rose because more sales were being recorded, so it doesn't measure the size of the economy. The index isn't affected, because it compares prices, not quantities.

                  FREE MARKET CHAT