Price of everything, since launch
Meso Index, daily: 100 = launch prices (Oct 8–10). The blue line is the typical (median) item, unweighted.
Biggest movers
Every item floats at the height of its own price change. The gold line is where it started: what got pricier rises, what got cheaper sinks. Tap an item for its price page.
Door size = sales since launch. Gold sparks = a sale that just landed (while this window is on screen).
Cheap stuff vs. expensive stuff
One number hides the real story. What players buy to get stronger or look good got much pricier. What everyone farms barely moved. Every number here is the change since launch.
- Basket at launch
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- Basket today
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What a meso is worth in real money
Some Cash Shop items cost a fixed amount of real money, and players resell them on the Free Market for mesos. That gives a daily exchange rate between mesos and dollars.
Median of the fixed-price Cash Shop items, 3-day window. Dashed lines mark game updates. Tap or drag the chart.
Where the money goes
Each day, the share of all mesos traded that went into each type of item. Watch players' priorities shift.
Mood, wages and how fast things sell
Real-world economics, run on Maple World. Pick a desk: market mood, what an hour of grinding pays, forge or buy, the launch-day time machine, the trader's almanac, cost of living by class and terms of trade.
Fear & Greed market mood, daily
0–19 Extreme Fear · 20–39 Fear · 40–59 Neutral · 60–79 Greed · 80–100 Extreme Greed
Replay a day
Last 7 days
The Mapler minimum wage what an hour of grinding pays
Level 30 · —
—mesos / hour
—
Hours of grinding to afford… today vs launch
Forge it or buy it? the scroll tax, current prices
— times, buying the finished weapon is cheaper than scrolling it yourself.
Pick any weapon and see buy vs forge for every upgrade level in The Forge.
Open the Forge calculator ›Launch-day time machine if you had put 1M mesos into…
Best since launch
Worst since launch
The trader's almanac how fast things sell, recent listings
Price it right: median wait by price vs market
Golden hour: when listings sell fastest (your local time)
Cost of living by class which job got pricier, since launch
Each class's basket: its gear, its weapon attack scrolls, glove scrolls and ammo, weighted by what players actually spend. Launch = 100.
Terms of trade what your loot buys, vs launch day
— less stuff for the same loot than on launch day
How unequal is Maple?
Who made the mesos in Maple World, measured the way economists measure countries.
0 = everyone equal · 1 = one player has it all
— of players created — of the money
Mesos in the world right now
Our live estimate of every meso that has entered the Classic World economy since launch, and what it means for your character.
- New mesos every second
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- Created since you got here
- 0
- Per character, since launch
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- Went through the Free Market
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- Mesos earned to get here
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- Worth in launch-week mesos
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- You're above
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That money buys today
42 = from player reports · ≈42 = estimate by level
| Monster | Lv | Mesos / kill |
|---|
The world today: — characters, — active this week
How good are our 7-day forecasts?
Every item page shows a 7-day price forecast. Each day's forecast is frozen and checked against the real price a week later. Here is the score, misses included.
Loading the scorecard…
How we count
What the numbers are built from
Every sale seen on the Classic World Free Market since October 7: — sales of — items by — different sellers. An item's price on a day is the median of that day's sales, per unit. Median, not average, so one crazy sale can't move anything.
The Meso Index (the 2.2× figure)
A direct price index: every day is compared to launch (October 8–10 = 100) using a 3-day window. Each item is weighted by its share of mesos traded, averaged between launch and that day. Only items with at least 10 sales in both windows count. We also checked a day-to-day chained index and two other weightings; the direct comparison is the steadiest, and the cross-checks land close to it.
The Price Sky and the typical item
Each item is compared to its own first three trading days (for items that appeared later, from the day they showed up). "Typical item" is the median item's change, unweighted.
Meso vs. dollar
1,000 NX = $1. For a fixed basket of Cash Shop items that have traded since launch, we divide the Free Market meso price by the NX price and take the median each day.
"Mesos traded"
The day's median price times units sold. It's money moving between players, not new money. Daily sales also rose because more sales were being recorded, so it doesn't measure the size of the economy. The index isn't affected, because it compares prices, not quantities.
World money
World money is our own estimate, shown with a likely low and high. It is refreshed regularly and counts forward between refreshes at the latest pace. Treat it as a size, not an exact count.
